From research to reality, end to end.
My Design Process
Every project follows the same considered approach. It starts with understanding the problem deeply before a single design decision is made.
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CLICK TO REVEAL EACH STAGE


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Click to reveal each stage
CLICK TO REVEAL EACH STAGE


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01
The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.
02
The Researcher
I always start at the root of the problem. Before anything else, I want to understand what's really going on, what the company needs, what direction the brand is heading, and what the end goal actually looks like. I map out goals and constraints early, and I work closely with the team at this stage because getting both the business needs and the user needs on the table from the start is what makes everything that follows make sense.
03
The Architect
Like an architect drawing up the bones of a building, this is where I build the foundation of the product. Early sketches, information architecture, user flows, personas, connecting all the pieces to see how they hold together before any of the finer details come in. I'm asking what's actually useful here, what helps someone navigate easily, what makes the structure feel logical and clear.
04
The Navigator
This is where things start to look like something. I move from low fidelity into high fidelity, bringing in colour, typography, interaction design, and all the visual details that make the interface not just functional but beautiful. I invite a lot of feedback and conversation at this stage because good design gets better when it's challenged, and teamwork here is what sharpens everything into its final form.
05
The Creator
This is my favourite part, the finishing touches, where my artistic side gets to show up fully. Illustration, logo design, the little sparks of creativity that give a product its personality. I collaborate closely with developers to make sure the design actually ships the way it was intended, and I stay involved until the end because handing something over with care is just as important as designing it with care.


01


01


02


02


03


03


04


04


05


05
Click to reveal each stage
CLICK TO REVEAL EACH STAGE
CLICK TO REVEAL EACH STAGE
01
The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.
02
The Researcher
I always start at the root of the problem. Before anything else, I want to understand what's really going on, what the company needs, what direction the brand is heading, and what the end goal actually looks like. I map out goals and constraints early, and I work closely with the team at this stage because getting both the business needs and the user needs on the table from the start is what makes everything that follows make sense.
03
The Architect
Like an architect drawing up the bones of a building, this is where I build the foundation of the product. Early sketches, information architecture, user flows, personas, connecting all the pieces to see how they hold together before any of the finer details come in. I'm asking what's actually useful here, what helps someone navigate easily, what makes the structure feel logical and clear.
04
The Navigator
This is where things start to look like something. I move from low fidelity into high fidelity, bringing in colour, typography, interaction design, and all the visual details that make the interface not just functional but beautiful. I invite a lot of feedback and conversation at this stage because good design gets better when it's challenged, and teamwork here is what sharpens everything into its final form.
05
The Creator
This is my favourite part, the finishing touches, where my artistic side gets to show up fully. Illustration, logo design, the little sparks of creativity that give a product its personality. I collaborate closely with developers to make sure the design actually ships the way it was intended, and I stay involved until the end because handing something over with care is just as important as designing it with care.


01


01

The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.
01
The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.
01
The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.
02
The Researcher
I always start at the root of the problem. Before anything else, I want to understand what's really going on, what the company needs, what direction the brand is heading, and what the end goal actually looks like. I map out goals and constraints early, and I work closely with the team at this stage because getting both the business needs and the user needs on the table from the start is what makes everything that follows make sense.
03
The Architect
Like an architect drawing up the bones of a building, this is where I build the foundation of the product. Early sketches, information architecture, user flows, personas, connecting all the pieces to see how they hold together before any of the finer details come in. I'm asking what's actually useful here, what helps someone navigate easily, what makes the structure feel logical and clear.
04
The Navigator
This is where things start to look like something. I move from low fidelity into high fidelity, bringing in colour, typography, interaction design, and all the visual details that make the interface not just functional but beautiful. I invite a lot of feedback and conversation at this stage because good design gets better when it's challenged, and teamwork here is what sharpens everything into its final form.
05
The Creator
This is my favourite part, the finishing touches, where my artistic side gets to show up fully. Illustration, logo design, the little sparks of creativity that give a product its personality. I collaborate closely with developers to make sure the design actually ships the way it was intended, and I stay involved until the end because handing something over with care is just as important as designing it with care.
02
The Researcher
I always start at the root of the problem. Before anything else, I want to understand what's really going on, what the company needs, what direction the brand is heading, and what the end goal actually looks like. I map out goals and constraints early, and I work closely with the team at this stage because getting both the business needs and the user needs on the table from the start is what makes everything that follows make sense.

The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.


02

The Researcher
I always start at the root of the problem. Before anything else, I want to understand what's really going on, what the company needs, what direction the brand is heading, and what the end goal actually looks like. I map out goals and constraints early, and I work closely with the team at this stage because getting both the business needs and the user needs on the table from the start is what makes everything that follows make sense.


03


02

The Architect
Like an architect drawing up the bones of a building, this is where I build the foundation of the product. Early sketches, information architecture, user flows, personas, connecting all the pieces to see how they hold together before any of the finer details come in. I'm asking what's actually useful here, what helps someone navigate easily, what makes the structure feel logical and clear.


04


03

The Navigator
This is where things start to look like something. I move from low fidelity into high fidelity, bringing in colour, typography, interaction design, and all the visual details that make the interface not just functional but beautiful. I invite a lot of feedback and conversation at this stage because good design gets better when it's challenged, and teamwork here is what sharpens everything into its final form.


05


04


05

The Creator
This is my favourite part, the finishing touches, where my artistic side gets to show up fully. Illustration, logo design, the little sparks of creativity that give a product its personality. I collaborate closely with developers to make sure the design actually ships the way it was intended, and I stay involved until the end because handing something over with care is just as important as designing it with care.
03
The Architect
Like an architect drawing up the bones of a building, this is where I build the foundation of the product. Early sketches, information architecture, user flows, personas, connecting all the pieces to see how they hold together before any of the finer details come in. I'm asking what's actually useful here, what helps someone navigate easily, what makes the structure feel logical and clear.
04
The Navigator
This is where things start to look like something. I move from low fidelity into high fidelity, bringing in colour, typography, interaction design, and all the visual details that make the interface not just functional but beautiful. I invite a lot of feedback and conversation at this stage because good design gets better when it's challenged, and teamwork here is what sharpens everything into its final form.
05
The Creator
This is my favourite part, the finishing touches, where my artistic side gets to show up fully. Illustration, logo design, the little sparks of creativity that give a product its personality. I collaborate closely with developers to make sure the design actually ships the way it was intended, and I stay involved until the end because handing something over with care is just as important as designing it with care.


01


01

The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.
01
The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.
01
The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.
02
The Researcher
I always start at the root of the problem. Before anything else, I want to understand what's really going on, what the company needs, what direction the brand is heading, and what the end goal actually looks like. I map out goals and constraints early, and I work closely with the team at this stage because getting both the business needs and the user needs on the table from the start is what makes everything that follows make sense.
03
The Architect
Like an architect drawing up the bones of a building, this is where I build the foundation of the product. Early sketches, information architecture, user flows, personas, connecting all the pieces to see how they hold together before any of the finer details come in. I'm asking what's actually useful here, what helps someone navigate easily, what makes the structure feel logical and clear.
04
The Navigator
This is where things start to look like something. I move from low fidelity into high fidelity, bringing in colour, typography, interaction design, and all the visual details that make the interface not just functional but beautiful. I invite a lot of feedback and conversation at this stage because good design gets better when it's challenged, and teamwork here is what sharpens everything into its final form.
05
The Creator
This is my favourite part, the finishing touches, where my artistic side gets to show up fully. Illustration, logo design, the little sparks of creativity that give a product its personality. I collaborate closely with developers to make sure the design actually ships the way it was intended, and I stay involved until the end because handing something over with care is just as important as designing it with care.
02
The Researcher
I always start at the root of the problem. Before anything else, I want to understand what's really going on, what the company needs, what direction the brand is heading, and what the end goal actually looks like. I map out goals and constraints early, and I work closely with the team at this stage because getting both the business needs and the user needs on the table from the start is what makes everything that follows make sense.
The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.


02
The Researcher
I always start at the root of the problem. Before anything else, I want to understand what's really going on, what the company needs, what direction the brand is heading, and what the end goal actually looks like. I map out goals and constraints early, and I work closely with the team at this stage because getting both the business needs and the user needs on the table from the start is what makes everything that follows make sense.


03


02
The Architect
Like an architect drawing up the bones of a building, this is where I build the foundation of the product. Early sketches, information architecture, user flows, personas, connecting all the pieces to see how they hold together before any of the finer details come in. I'm asking what's actually useful here, what helps someone navigate easily, what makes the structure feel logical and clear.


04


03
The Navigator
This is where things start to look like something. I move from low fidelity into high fidelity, bringing in colour, typography, interaction design, and all the visual details that make the interface not just functional but beautiful. I invite a lot of feedback and conversation at this stage because good design gets better when it's challenged, and teamwork here is what sharpens everything into its final form.


05


04


05
The Creator
This is my favourite part, the finishing touches, where my artistic side gets to show up fully. Illustration, logo design, the little sparks of creativity that give a product its personality. I collaborate closely with developers to make sure the design actually ships the way it was intended, and I stay involved until the end because handing something over with care is just as important as designing it with care.
03
The Architect
Like an architect drawing up the bones of a building, this is where I build the foundation of the product. Early sketches, information architecture, user flows, personas, connecting all the pieces to see how they hold together before any of the finer details come in. I'm asking what's actually useful here, what helps someone navigate easily, what makes the structure feel logical and clear.
04
The Navigator
This is where things start to look like something. I move from low fidelity into high fidelity, bringing in colour, typography, interaction design, and all the visual details that make the interface not just functional but beautiful. I invite a lot of feedback and conversation at this stage because good design gets better when it's challenged, and teamwork here is what sharpens everything into its final form.
05
The Creator
This is my favourite part, the finishing touches, where my artistic side gets to show up fully. Illustration, logo design, the little sparks of creativity that give a product its personality. I collaborate closely with developers to make sure the design actually ships the way it was intended, and I stay involved until the end because handing something over with care is just as important as designing it with care.


01


01

The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.
01
The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.
01
The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.
02
The Researcher
I always start at the root of the problem. Before anything else, I want to understand what's really going on, what the company needs, what direction the brand is heading, and what the end goal actually looks like. I map out goals and constraints early, and I work closely with the team at this stage because getting both the business needs and the user needs on the table from the start is what makes everything that follows make sense.
03
The Architect
Like an architect drawing up the bones of a building, this is where I build the foundation of the product. Early sketches, information architecture, user flows, personas, connecting all the pieces to see how they hold together before any of the finer details come in. I'm asking what's actually useful here, what helps someone navigate easily, what makes the structure feel logical and clear.
04
The Navigator
This is where things start to look like something. I move from low fidelity into high fidelity, bringing in colour, typography, interaction design, and all the visual details that make the interface not just functional but beautiful. I invite a lot of feedback and conversation at this stage because good design gets better when it's challenged, and teamwork here is what sharpens everything into its final form.
05
The Creator
This is my favourite part, the finishing touches, where my artistic side gets to show up fully. Illustration, logo design, the little sparks of creativity that give a product its personality. I collaborate closely with developers to make sure the design actually ships the way it was intended, and I stay involved until the end because handing something over with care is just as important as designing it with care.
02
The Researcher
I always start at the root of the problem. Before anything else, I want to understand what's really going on, what the company needs, what direction the brand is heading, and what the end goal actually looks like. I map out goals and constraints early, and I work closely with the team at this stage because getting both the business needs and the user needs on the table from the start is what makes everything that follows make sense.

The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.


02

The Researcher
I always start at the root of the problem. Before anything else, I want to understand what's really going on, what the company needs, what direction the brand is heading, and what the end goal actually looks like. I map out goals and constraints early, and I work closely with the team at this stage because getting both the business needs and the user needs on the table from the start is what makes everything that follows make sense.


03


02

The Architect
Like an architect drawing up the bones of a building, this is where I build the foundation of the product. Early sketches, information architecture, user flows, personas, connecting all the pieces to see how they hold together before any of the finer details come in. I'm asking what's actually useful here, what helps someone navigate easily, what makes the structure feel logical and clear.


04


03

The Navigator
This is where things start to look like something. I move from low fidelity into high fidelity, bringing in colour, typography, interaction design, and all the visual details that make the interface not just functional but beautiful. I invite a lot of feedback and conversation at this stage because good design gets better when it's challenged, and teamwork here is what sharpens everything into its final form.


05


04


05

The Creator
This is my favourite part, the finishing touches, where my artistic side gets to show up fully. Illustration, logo design, the little sparks of creativity that give a product its personality. I collaborate closely with developers to make sure the design actually ships the way it was intended, and I stay involved until the end because handing something over with care is just as important as designing it with care.
03
The Architect
Like an architect drawing up the bones of a building, this is where I build the foundation of the product. Early sketches, information architecture, user flows, personas, connecting all the pieces to see how they hold together before any of the finer details come in. I'm asking what's actually useful here, what helps someone navigate easily, what makes the structure feel logical and clear.
04
The Navigator
This is where things start to look like something. I move from low fidelity into high fidelity, bringing in colour, typography, interaction design, and all the visual details that make the interface not just functional but beautiful. I invite a lot of feedback and conversation at this stage because good design gets better when it's challenged, and teamwork here is what sharpens everything into its final form.
05
The Creator
This is my favourite part, the finishing touches, where my artistic side gets to show up fully. Illustration, logo design, the little sparks of creativity that give a product its personality. I collaborate closely with developers to make sure the design actually ships the way it was intended, and I stay involved until the end because handing something over with care is just as important as designing it with care.


01


01

The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.
01
The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.
01
The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.
02
The Researcher
I always start at the root of the problem. Before anything else, I want to understand what's really going on, what the company needs, what direction the brand is heading, and what the end goal actually looks like. I map out goals and constraints early, and I work closely with the team at this stage because getting both the business needs and the user needs on the table from the start is what makes everything that follows make sense.
03
The Architect
Like an architect drawing up the bones of a building, this is where I build the foundation of the product. Early sketches, information architecture, user flows, personas, connecting all the pieces to see how they hold together before any of the finer details come in. I'm asking what's actually useful here, what helps someone navigate easily, what makes the structure feel logical and clear.
04
The Navigator
This is where things start to look like something. I move from low fidelity into high fidelity, bringing in colour, typography, interaction design, and all the visual details that make the interface not just functional but beautiful. I invite a lot of feedback and conversation at this stage because good design gets better when it's challenged, and teamwork here is what sharpens everything into its final form.
05
The Creator
This is my favourite part, the finishing touches, where my artistic side gets to show up fully. Illustration, logo design, the little sparks of creativity that give a product its personality. I collaborate closely with developers to make sure the design actually ships the way it was intended, and I stay involved until the end because handing something over with care is just as important as designing it with care.
02
The Researcher
I always start at the root of the problem. Before anything else, I want to understand what's really going on, what the company needs, what direction the brand is heading, and what the end goal actually looks like. I map out goals and constraints early, and I work closely with the team at this stage because getting both the business needs and the user needs on the table from the start is what makes everything that follows make sense.

The Explorer
Every project starts with a question, not an answer. I dig into the brief to understand the real problem beneath the surface, mapping out the goals, constraints, and the people this is all being made for. I ask a lot of questions at this stage, sometimes uncomfortable ones, because nothing good gets built on a shaky foundation. This is where curiosity does its best work.


02

The Researcher
I always start at the root of the problem. Before anything else, I want to understand what's really going on, what the company needs, what direction the brand is heading, and what the end goal actually looks like. I map out goals and constraints early, and I work closely with the team at this stage because getting both the business needs and the user needs on the table from the start is what makes everything that follows make sense.


03


02

The Architect
Like an architect drawing up the bones of a building, this is where I build the foundation of the product. Early sketches, information architecture, user flows, personas, connecting all the pieces to see how they hold together before any of the finer details come in. I'm asking what's actually useful here, what helps someone navigate easily, what makes the structure feel logical and clear.


04


03

The Navigator
This is where things start to look like something. I move from low fidelity into high fidelity, bringing in colour, typography, interaction design, and all the visual details that make the interface not just functional but beautiful. I invite a lot of feedback and conversation at this stage because good design gets better when it's challenged, and teamwork here is what sharpens everything into its final form.


05


04


05

The Creator
This is my favourite part, the finishing touches, where my artistic side gets to show up fully. Illustration, logo design, the little sparks of creativity that give a product its personality. I collaborate closely with developers to make sure the design actually ships the way it was intended, and I stay involved until the end because handing something over with care is just as important as designing it with care.
03
The Architect
Like an architect drawing up the bones of a building, this is where I build the foundation of the product. Early sketches, information architecture, user flows, personas, connecting all the pieces to see how they hold together before any of the finer details come in. I'm asking what's actually useful here, what helps someone navigate easily, what makes the structure feel logical and clear.
04
The Navigator
This is where things start to look like something. I move from low fidelity into high fidelity, bringing in colour, typography, interaction design, and all the visual details that make the interface not just functional but beautiful. I invite a lot of feedback and conversation at this stage because good design gets better when it's challenged, and teamwork here is what sharpens everything into its final form.
05
The Creator
This is my favourite part, the finishing touches, where my artistic side gets to show up fully. Illustration, logo design, the little sparks of creativity that give a product its personality. I collaborate closely with developers to make sure the design actually ships the way it was intended, and I stay involved until the end because handing something over with care is just as important as designing it with care.
© 2026 Alma Sissolak
UX/UI Designer & Illustrator