MY ROLE

UX/UI Designer

DURATION

12 weeks

TOOLS

Figma, FigJam, Maze

PLATFORMS

Mobile App

Please get in touch if you want to access this file

Independent Project · Freelance · 2026

Digital Garden
for
relationships

A digital garden to nurture, grow, and keep track of your relationships over time.

screens from the Growth App showing pot selection, plant selection, a personalised plant view, gesture sending, a relationship dashboard with activity tracking, a calendar view and the full plant collection.
screens from the Growth App showing pot selection, plant selection, a personalised plant view, gesture sending, a relationship dashboard with activity tracking, a calendar view and the full plant collection.

Mobile App

Summary

What I achieved

User groups

0

User interviews conducted across different age groups and relationship types.

Weeks of work

0

End-to-end UX work from research through to a full design system

ASSETS

0

Original illustrations and logos created by hand, designed for both light and dark mode.

Problem Framing

Relationships lost in
the noise of life

Before any design decisions were made, I needed to fully understand the problem space and the people I was designing for.

01

Fragmented services

Users navigated six disconnected platforms to complete basic daily tasks.

02

Emotional friction

Guilt, nervousness, and uncertainty stopped people from reaching out, even when they genuinely cared.

03

No consistent habits

Most users had no routine for staying in touch, relying instead on random moments or life triggers.

04

Intrusive reminders

Existing apps sent notifications that felt demanding, so users turned them off entirely.

05

One-sided effort

The feeling that reconnecting was always their responsibility left people hesitant and emotionally drained.

06

Five user types, one solution

Friends, family, couples, long-distance, and acquaintances all needed a different kind of care.

To understand how people maintain relationships over time, I conducted user interviews, empathy mapping, persona development and user journey mapping.

Pen illustration
Click image to view

My Role

My place in the project

This was a freelance project I took on independently. I handled everything from planning and research through to UI design, illustrations, and a full mobile prototype, covering both light and dark mode. Here's a look at my early thinking

Pen illustration
Click image to view

Independent Project · Freelance · 2026

Digital Garden
for relationships

A digital garden to nurture, grow, and keep track of your relationships over time.

Please get in touch if you want to access this file

MY ROLE

UX/UI Designer

TOOLS

Figma, FigJam, Maze

DURATION

12 weeks

PLATFORMS

Mobile App

screens from the Growth App showing pot selection, plant selection, a personalised plant view, gesture sending, a relationship dashboard with activity tracking, a calendar view and the full plant collection.

Mobile App

Summary

What I achieved

User groups

0

User interviews conducted across different age groups and relationship types.

Weeks of work

0

End-to-end UX work from research through to a full design system

ASSETS

0

Original illustrations and logos created by hand, designed for both light and dark mode.

The Problem

Relationships lost in
the noise of life

Before any design decisions were made, I needed to fully understand the problem space and the people I was designing for.

01

Fragmented services

Users navigated six disconnected platforms to complete basic daily tasks.

02

Emotional friction

Guilt, nervousness, and uncertainty stopped people from reaching out, even when they genuinely cared.

03

No consistent habits

Most users had no routine for staying in touch, relying instead on random moments or life triggers.

03

Emotional friction

Guilt, nervousness, and uncertainty stopped people from reaching out, even when they genuinely cared.

04

Intrusive reminders

Existing apps sent notifications that felt demanding, so users turned them off entirely.

05

One-sided effort

The feeling that reconnecting was always their responsibility left people hesitant and emotionally drained.

06

Five user types, one solution

Friends, family, couples, long-distance, and acquaintances all needed a different kind of care.

To understand how people maintain relationships over time, I conducted user interviews, empathy mapping, persona development and user journey mapping.

Pen illustration
Click image to view

My Role

My place in the project

This was a project I took on independently in collaboration with my brother. I handled everything from planning and research to UI design, illustrations, brand and logo development, and a full mobile prototype covering both light and dark mode. Here's a look at my early thinking.

Pen illustration
Click image to view

Approach

Research first, design after

Research first,
design after

1
Define
2
Discover
3
Ideate
4
Build
5
Test

Step 1 of 5 · Define

InterviewsPersonasCompetitor analysisFive ForcesSWOT analysisBlue Ocean StrategyValue Proposition CanvasLean UX Canvas

Challenges

Design decisions that mattered

01

Designing for emotional complexity

Relationship care is deeply personal. The app had to reflect that without feeling intrusive, judgmental, or like another productivity tool.

02

Accessibility across all ages

The app had to work for users aged 16 to 65+, with varying levels of digital confidence and completely different relationship contexts.

03

Translating research into product decisions

Five interviews, surveys, and extensive synthesis had to be distilled into clear feature priorities and a focused product scope.

04

End-to-end solo execution

Every phase was handled independently, from research and UX strategy through to UI design, illustrations, and a full mobile prototype.

Solution

All relationships
in one garden

The final app gives users a living visual overview of their relationships, organised into circles and represented as plants. Each plant reflects the health of that connection over time. I also designed a full light and dark mode, with over 60 original illustrations to bring the garden to life.

Onboarding flow for the Growth App showing welcome screens, connection setup and habit introduction across light mode.

Onboarding

Feature screens showing the main dashboard, plant growth states, relationship tracking and activity views.

Features

Plant customisation screens showing selection, variety options and personalisation flow in light and dark mode.

Customise your plants

Full dark mode version of the Growth App showing plant collection, customisation and navigation screens.

Dark Mode

Results and Impact

Results and Impact

What I delivered
What I would measure
5
User interviews conducted and synthesised into product decisions
How quickly users could add a connection and understand their garden at a glance
60+
Original logos and illustrations created for the project
Whether users felt the app was calm and non-judgmental after first use
60+
Original illustrations created for light and dark mode
User satisfaction score across all five relationship groups
1
Complete high-fidelity mobile prototype across both modes
Whether older users could navigate the app independently without guidance
5
User interviews conducted and synthesised into product decisions
60+
Original logos and illustrations created for the project
60+
Original illustrations created for light and dark mode
1
Complete high-fidelity mobile prototype across both modes

Next Steps

Where this goes from here

The foundation is in place. The next phases focus on testing with real users, expanding the garden experience, and building toward a live product that people genuinely want to return to.

Next step · Testing
Usability testing with real users
Test the prototype with a range of people across different age groups and relationship types, then iterate based on what we learn.
Next step · Design
Seasonal garden and notification system
Introduce seasonal garden changes, opt-in gentle reminders, and memory-based prompts tied to important dates and shared moments.
Next step · Scale
Desktop access and deeper personalisation
Expand to desktop for users who want less phone time, and introduce per-person prompt controls and customisable relationship circles.
What comes next
Next step · Testing
Usability testing with real users
Test the prototype with a range of people across different age groups and relationship types, then iterate based on what we learn.
"The foundation is in place. The next phases focus on testing with real users, expanding the garden experience, and building toward a live product that people genuinely want to return to."
Alma Sissolak · UX/UI Designer and Illustrator

Please get in touch if you want to access this file

Challenges

Design decisions that mattered

01

Designing for five audiences simultaneously

Every decision had to work across five distinct user groups, each with different needs, behaviours, and levels of digital literacy, without creating friction for any of them.

01

Designing for emotional complexity

Relationship care is deeply personal. The app had to reflect that without feeling intrusive, judgmental, or like another productivity tool.

02

Accessibility across all ages

The app had to work for users aged 16 to 65+, with varying levels of digital confidence and completely different relationship contexts.

03

Translating research into product decisions

Interviews, surveys, and extensive synthesis had to be distilled into clear feature priorities and a focused product scope.

03

Translating research into product decisions

Five interviews, surveys, and extensive synthesis had to be distilled into clear feature priorities and a focused product scope.

04

End-to-end solo execution

Every phase was handled independently, from research and UX strategy through to UI design, illustrations, and a full mobile prototype.

Approach

Research first, design after

1
Define
2
Discover
3
Ideate
4
Build
5
Test

Step 1 of 5 · Define

InterviewsPersonasCompetitor analysisFive ForcesSWOT analysisBlue Ocean StrategyValue Proposition CanvasLean UX Canvas

Curious about how I work? Check out my design workflow.

Solution

All relationships
in one garden

The final app gives users a living visual overview of their relationships, organised into circles and represented as plants. Each plant reflects the health of that connection over time. I also designed a full light and dark mode, with over 60 original illustrations to bring the garden to life.

Onboarding flow for the Growth App showing welcome screens, connection setup and habit introduction across light mode.

Onboarding

Feature screens showing the main dashboard, plant growth states, relationship tracking and activity views.

Features

Plant customisation screens showing selection, variety options and personalisation flow in light and dark mode.

Customise your plants

Full dark mode version of the Growth App showing plant collection, customisation and navigation screens.

Dark Mode

Solution

All relationships
in one garden

The final app gives users a living visual overview of their relationships, organised into circles and represented as plants. Each plant reflects the health of that connection over time. I also designed a full light and dark mode, with over 60 original illustrations to bring the garden to life.

Onboarding flow for the Growth App showing welcome screens, connection setup and habit introduction across light mode.

Onboarding

Feature screens showing the main dashboard, plant growth states, relationship tracking and activity views.

Features

Plant customisation screens showing selection, variety options and personalisation flow in light and dark mode.

Customise your plants

Full dark mode version of the Growth App showing plant collection, customisation and navigation screens.

Dark Mode

Results and Impact

Results and Impact

What I delivered
What I would measure
5
User interviews conducted and synthesised into product decisions
How quickly users could add a connection and understand their garden at a glance
60+
Original logos and illustrations created for the project
Whether users felt the app was calm and non-judgmental after first use
60+
Original illustrations created for light and dark mode
User satisfaction score across all five relationship groups
1
Complete high-fidelity mobile prototype across both modes
Whether older users could navigate the app independently without guidance
5
User interviews conducted and synthesised into product decisions
60+
Original logos and illustrations created for the project
60+
Original illustrations created for light and dark mode
1
Complete high-fidelity mobile prototype across both modes

Next Steps

Where this goes from here

Where this goes from here

The foundation is in place. The next phases focus on testing with real users, expanding the garden experience, and building toward a live product that people genuinely want to return to.

Next step · Testing
Usability testing with real users
Test the prototype with a range of people across different age groups and relationship types, then iterate based on what we learn.
Next step · Design
Seasonal garden and notification system
Introduce seasonal garden changes, opt-in gentle reminders, and memory-based prompts tied to important dates and shared moments.
Next step · Scale
Desktop access and deeper personalisation
Expand to desktop for users who want less phone time, and introduce per-person prompt controls and customisable relationship circles.
What comes next
Next step · Testing
Usability testing with real users
Test the prototype with a range of people across different age groups and relationship types, then iterate based on what we learn.
"The foundation is in place. The next phases focus on testing with real users, expanding the garden experience, and building toward a live product that people genuinely want to return to."
Alma Sissolak · UX/UI Designer and Illustrator

© 2026 Alma Sissolak

© 2026 Alma Sissolak

UX/UI Designer & Illustrator

UX/UI Designer & Illustrator